Procedure:
1)Ask
the students about their knowledge regarding the activity of “Simon says”.
2)Make
improvements by changing its name with “Teacher says”.
3)The
teacher explains the rules of the game where the children are to obey the command
that begins with "Teacher says." If the command does not begin with “
“Teacher says” (for example, "Jump up and down"), the players should
ignore it.
4)Any
player who obeys a command not preceded by "Teacher says" is out.
Speed up the game as the children get good at it. The last player left wins.
To make it tricky:
1)Give
the orders fast, in rapid succession.
2)Cut
the orders short, saying, "Teacher says, do this," and make the
motion you want mimicked, such as putting your hands on your shoulders.
3)Do
this step several times with a different command each time.
4)Quickly
say "Do this," and make the motion -- put your hands on your waist,
for example. Many players will automatically follow your lead (and end up out
of the game).
5)Relax
and say something like "Straighten up the line," in a casual manner.
Again, several players will comply (and they'll be out).
6)Single
out specific players, especially older ones who are harder to fool. Say,
"Chris, move back (or up) a step." She might fall for it.
7)Ask
a question every now and then. Point and ask, "What's your name
again?" If the person answers, he's out.
8)Keeps
the pace moving fast. Everyone will be laughing so hard, they won't care who's
in or out, or who wins or loses.
Rationale of this game:
1)The
changes of the name of the game actually just want to teach students to listen
to their teacher and to make teacher easy to control the class.
2)To
test the student’s ability in obeying the instructions and to increase their
listening skills.
3)To
enjoy a good laugh with the child who obeys a right and wrong command
OK, happy trying dear Beloved Guests~!
(^^_)
OK, happy trying dear Beloved Guests~!
(^^_)